Vol.8, No.1, February 2019.                                                                                                                                                                             ISSN: 2217-8309

                                                                                                                                                                                                                        eISSN: 2217-8333


TEM Journal



Association for Information Communication Technology Education and Science

The Effect of the STEAM-GAAR Field Learning Model to Enhance Grit


Wannaporn Chujitarom, Pallop Piriyasurawong


© 2019 Wannaporn Chujitarom, published by UIKTEN. This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 License. (CC BY-NC-ND 4.0)


Citation Information: TEM Journal. Volume 8, Issue 1, Pages 255-263, ISSN 2217-8309, DOI: 10.18421/TEM81-36, February 2019.


Received: 15 November 2018.
Accepted: 17 January 2019.
Published: 27 February 2019.




The aim of this research was: 1) to synthesize the learning system; 2) to compare the pre-test and post-test grit score; 3) to compare a formative evaluation of the grit score with the criteria; and 4) to study the correlation between grit score and learning achievement score. Results exhibited that: 1) the learning system has 9 segments. 2) the post-test grit score was higher than the pre-test score at a .01 level of significance; 3) the level of grit after using the developed model is 81.74 per cent, which is above the 80 per cent threshold; 4) grit was correlated with a learning achievement of 0.77.


Keywords – STEAM, Gamification, Animation, Augmented Reality, Field, Grit, Learning System.



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