Vol.7, No.4, November 2018.                                                                                                                                                                             ISSN: 2217-8309

                                                                                                                                                                                                                        eISSN: 2217-8333


TEM Journal



Association for Information Communication Technology Education and Science

Integrating Third-party Services Using Brokers in the Serious Games’ Domain


Stefan Dimitrov Stavrev, Todorka Zhivkova Terzieva, Angel Atanasov Golev


© 2018 Stefan Dimitrov Stavrev, published by UIKTEN. This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 License. (CC BY-NC-ND 4.0)


Citation Information: TEM Journal. Volume 7, Issue 4, Pages 842-848, ISSN 2217-8309, DOI: 10.18421/TEM74-23, November 2018.


Received: 28 July 2018.
Accepted: 22 October 2018.
Published: 26 November 2018.




In this paper we demonstrate how to integrate 3rd party services in serious games. We use message queue broker and micro-services in a publish/subscribe manner in order to use real-time 3rd party data into a serious game’s logic. First, we discuss the benefits of service oriented architecture. Then, we
analyse and compare different message queues brokers in terms of data latency, throughput, fail-tolerance and scalability for the purpose of serious games. As a
sequence, we apply those best practices from other domains in the field of Serious Games (SGs). Finally, we summarize the presented ideas and comparisons
and draw conclusions.


Keywords –Serious games, Message oriented middleware, systems integration, message queue.



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