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Vol.15, No.3, August 2026. ISSN: 2217-8309 eISSN: 2217-8333
TEM Journal
TECHNOLOGY, EDUCATION, MANAGEMENT, INFORMATICS Association for Information Communication Technology Education and Science |
Development of Virtual Reality-Based Imagineering Project Learning Management for Creative Thinking and Innovation Skills Development
Daungkamol Angamnuaysiri, Piya Supavarasuwat, Suthasini Bureekhampun
© 2026 Piya Supavarasuwat, published by UIKTEN. This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 License. (CC BY-NC-ND 4.0)
Citation Information: TEM Journal. Volume 15, Issue 3, Pages 2709-2719, ISSN 2217-8309, DOI: 10.18421/TEM153-58, August 2026.
Received: 02 July 2025.
Abstract:
Learning management in the 21st century requires the integration of innovative approaches that stimulate imaginative thinking processes while simultaneously promoting practical, hands-on skills. The findings indicate that integrating the imagineering concept with virtual reality technology is an effective approach for transforming abstract content into concrete learning experiences. This integration helps reduce learning constraints and enhances creative thinking and innovation skills that are essential for learners. This study aims to develop a Virtual Reality-Based Imagineering Project Learning Management Model to enhance creative thinking and innovation skills. Additionally, the study assesses the suitability of the developed model through an evaluation by a total of fifteen experts, including specialists in Education, Electrical Communications, and Information and Communication Technology. The research instrument used in this study was a learning model suitability assessment form. The research findings indicate that the developed instructional model consists of four main components: Input Factors, Learning Process, Assessment, and Feedback. The results of the expert evaluation indicated that the developed learning model was rated at the highest level, thereby demonstrating a high degree of suitability and practical readiness for implementation in subsequent empirical trials aimed at enhancing learner development.
Keywords – Imagineering Project Based Learning, Virtual Reality, creative thinking, innovation skills. |
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