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Vol.15, No.2, May 2026. ISSN: 2217-8309 eISSN: 2217-8333
TEM Journal
TECHNOLOGY, EDUCATION, MANAGEMENT, INFORMATICS Association for Information Communication Technology Education and Science |
Serious Memory Games for Early Mathematical Education
Vladimir Georgiev, Alexandra Nikolova, Emanuela Mitreva
© 2026 Vladimir Georgiev, published by UIKTEN. This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 License. (CC BY-NC-ND 4.0)
Citation Information: TEM Journal. Volume 15, Issue 2, Pages 1603-1609, ISSN 2217-8309, DOI: 10.18421/TEM152-54, May 2026.
Received: 27 July 2025.
Abstract:
This article explores how memory, one of the most important cognitive skills, can influence children’s thinking and learning abilities, which are crucial for their future achievements Many children perceive mathematics as difficult, boring, or stressful. This often leads to low motivation, knowledge gaps, and fear of making mistakes at an early age. The introduction of game-based learning tools in mathematics can help address the problem of engagement, where children remain passive listeners instead of active participants in learning. The paper describes three main types of memory; short-term, long-term and working memory, points out the key differences and benefits of each different type, and examines the potential of game-based learning and types of memory games for improving young kids’ memory, increasing their engagement, motivation and learning outcome. It also shows how memory is related to mathematical skills and achievements, reviews the latest trends in early education, and suggests several types of memory games for supporting early mathematical thinking: Pattern recall, number memory, puzzle and colour, and shape matching games. The developed games were evaluated by a small group of students and their parents, who reported improvements in children’s memory. The results indicate that memory-based serious games can support cognitive development, increase engagement, and contribute to building a positive attitude toward mathematics at an early age.
Keywords – E-Learning, children memory, game-based learning, memory games, math education. |
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