Vol.14, No.3, August 2025.                                                                                                                                                                          ISSN: 2217-8309

                                                                                                                                                                                                                        eISSN: 2217-8333

 

TEM Journal

 

TECHNOLOGY, EDUCATION, MANAGEMENT, INFORMATICS

Association for Information Communication Technology Education and Science


Memory Game: An Innovative Approach to Foreign Language Education with Mobile Technology

 

Radoslava Topalska, Fatima Sapundzhi, Abdulkadir Gur

 

© 2025 Radoslava Topalska, published by UIKTEN. This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 License. (CC BY-NC-ND 4.0)

 

Citation Information: TEM Journal. Volume 14, Issue 3, Pages 2848-2859, ISSN 2217-8309, DOI: 10.18421/TEM143-84, August 2025.

 

Received: 11 January 2025.

Revised: 24 June 2025.
Accepted: 30 June 2025.
Published: 27 August 2025.

 

Abstract:

 

Learning vocabulary units can be one of the most challenging activities for students, especially when a foreign language is involved. Modern children are motivated to actively participate in the learning process when using information and communication technologies. According to studies, playing games improves children's concentration, visual memory, analytical thinking, and algorithmic thinking and coding skills. The purpose of the presented study is to develop a mobile game application "My Memory" designed to assist students in memorizing English lexical items, through interaction with a programmable device. The mobile app was developed using Unity IDE and Botley® robot under experimental design conditions. Incorporating the developed app will improve students' motivation, vocabulary acquisition, algorithmic thinking, linguistic and cognitive development at an early stage of education.

 

Keywords – Mobile technologies, coding, memory games, gamification, foreign language education, Unity Engine.

 

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