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Vol.14, No.1, February 2025. ISSN: 2217-8309 eISSN: 2217-8333
TEM Journal
TECHNOLOGY, EDUCATION, MANAGEMENT, INFORMATICS Association for Information Communication Technology Education and Science |
Virtual Reality-Based or Assisted Learning and Academic Achievement: A Meta-Analytic Review
Ulfia Rahmi, Yullys Helsa, Suparman Suparman, Winanda Amilia, Azrul Azrul
© 2025 Ulfia Rahmi, published by UIKTEN. This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 License. (CC BY-NC-ND 4.0)
Citation Information: TEM Journal. Volume 14, Issue 1, Pages 588-601, ISSN 2217-8309, DOI: 10.18421/TEM141-52, February 2025.
Received: 10 July 2024. Revised: 03 January 2025.
Abstract:
The aim of this study is to investigate the impact of VLR (Virtual Reality-Based Learning) on academic performance and to explore key factors that contribute to variations in students' academic achievement. Many empirical studies regarding the implementation of VRL and its effect on students’ academic achievement, such as attitude, motivation, ability in conceptual understanding, problem-solving, and creativity, and technical skills have been increasingly conducted in the three last decades. Of all studies, nevertheless, it can be revealed that VLR has an inconsistent effect on students’ academic achievement. Moreover, participants emerged as a key factor influencing variations in students' academic achievement in VLR, while other factors, including class size, educational level, and the duration of the intervention, learning environment, learning outcome, and scientific field did not differentiate students’ academic achievement in VLR. This study suggests that teachers or lecturers can utilize VLR as an effective strategy to improve students' academic performance. This study was carried out using a systematic review combined with meta-analysis. The findings of this study indicate that VLR has a moderately positive effect on students' academic performance, significantly improving their academic outcomes.
Keywords – Virtual Reality, assisted learning, academic achievement, learning environment, academic performance. |
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