Vol.13, No.4, November 2024.                                                                                                                                                                          ISSN: 2217-8309

                                                                                                                                                                                                                       eISSN: 2217-8333

 

TEM Journal

 

TECHNOLOGY, EDUCATION, MANAGEMENT, INFORMATICS

Association for Information Communication Technology Education and Science


Didactic Game Based on the Unreal Engine and the Effectiveness of its Implementation in Mathematics Education

 

Erik Ženatý, Martin Dosedla, Karel Picka, Jitka Šťastná

 

© 2024 Martin Dosedla, published by UIKTEN. This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 License. (CC BY-NC-ND 4.0)

 

Citation Information: TEM Journal. Volume 13, Issue 4, Pages 3092-3102, ISSN 2217-8309, DOI: 10.18421/TEM134-44, November 2024.

 

Received: 24 April 2024

Revised: 13 August 2024.
Accepted: 02 September 2024.
Published: 27 November 2024.

 

Abstract:

 

This study investigates the integration of a didactic game developed using Unreal Engine into elementary school mathematics education, specifically focusing on the teaching of fractions. The research aims to answer the following questions: (1) How do students react to the didactic game? (2) What is the difference between experimental and control group of students? The study involved 46 seventh-grade students from a school in the South Moravian Region of the Czech Republic, randomly divided into two groups: one using the didactic game and one following traditional teaching methods. The research employed both qualitative and quantitative methods, including participatory observation, questionnaires, and didactic tests. The findings reveal that while both groups showed significant improvement in their understanding of fractions, the group using the didactic game demonstrated a more considerable progression, with an average increase in test scores from 38.07% to 71.36%. In contrast, the traditional group improved from 54.17% to 79.68%. Students' reactions to the game were mixed, with some expressing enthusiasm despite technical difficulties, while others were less motivated due to hardware limitations.

 

Keywords – Educational games, game design, gamification, unreal, fractions teaching, mathematic.

 

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