Vol.13, No.2, May 2024.                                                                                                                                                                               ISSN: 2217-8309

                                                                                                                                                                                                                        eISSN: 2217-8333


TEM Journal



Association for Information Communication Technology Education and Science

The Development of Esports Research and Technology in the Last 3 Decades


Muchamad Arif Al Ardha, Nurhasan Nurhasan, Mochamad Ridwan, Andhega Wijaya, Moh. Fathur Rohman, Nur Salsabila Rhesa Pandhadha Putra, Sauqi Sawa Bikalawan Bikalawan, Jordan Agung Mubarak, Kukuh Pambuka Putra, Chung Bing Yang


© 2024 Muchamad Arif Al Ardha, published by UIKTEN. This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 License. (CC BY-NC-ND 4.0)


Citation Information: TEM Journal. Volume 13, Issue 2, Pages 1537-1547, ISSN 2217-8309, DOI: 10.18421/TEM132-67, May 2024.


Received: 15 December 2023.

Revised:   06 March 2024.
Accepted: 18 March 2024.
Published: 28 May 2024.




This study aims to analyze and evaluate the research and technology developments of esports in the last 30 years. 1188 Scopus articles were analyzed using VOS viewer computer software. The literature review was analyzed systematically following PRISMA guidelines. The analysis results show computer science, social sciences, and medicine are the fields of study most often associated with esports. The keywords "Esports" and "Human" are the main focus, indicating attention to the interaction between users and technology in gaming. In conclusion, esports have become more than just a game, but a complex social and technological phenomenon with broad impacts.


Keywords – Gaming technology, gaming innovation, esports, bibliometric research.



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