Vol.12, No.4, November 2023.                                                                                                                                                                               ISSN: 2217-8309

                                                                                                                                                                                                                        eISSN: 2217-8333


TEM Journal



Association for Information Communication Technology Education and Science

Let's Go On A Virtual Reality Trip!: The Effect on the Students’ Literacy, Interest, and Satisfaction in Cultural Learning


Vina Iasha, Muhammad Japar, Arifin Maksum, Bramianto Setiawan


© 2023 Bramianto Setiawan, published by UIKTEN. This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 License. (CC BY-NC-ND 4.0)


Citation Information: TEM Journal. Volume 12, Issue 4, Pages 2488-2499, ISSN 2217-8309, DOI: 10.18421/TEM124-61 November 2023.


Received: 21 July 2023.

Revised:   30 September 2023.
Accepted: 14 October 2023.
Published: 27 November 2023.




This research focused on the effect of a field trip-based virtual reality (VR) application on literacy, interest, and satisfaction of elementary school students. A quasi-experimental method was used with 370 participants from 6 areas in Jakarta. Data was collected using multiple-choice questions and questionnaires, while analysis used descriptive statistics and independent sample t-tests. The result indicated that Fieldtrip-based Virtual Reality (FVR) positively and significantly influenced cultural learning. First, FVR enhances students' literacy skills by providing an immersive experience. Moreover, its interactive features increase students' interest in cultural learning. Then, the unique and fun virtual environment increases satisfaction when learning is taking place. In conclusion, this study demonstrates the favorable influence of FVR on students' cultural learning, underscoring its potential as an effective educational tool for primary school students.


Keywords – Culture, learning media, literacy, virtual reality.



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