Vol.12, No.4, November 2023.                                                                                                                                                                               ISSN: 2217-8309

                                                                                                                                                                                                                        eISSN: 2217-8333


TEM Journal



Association for Information Communication Technology Education and Science

MySSOF: Gamification Reward System for Enhancing Employee Participation and Activeness in Organizational Activities


Authors:   Muhamad Iqbal Nurmanditya, Slamet Risnanto, Gunawan, Teguh Wiharko, Rini Nuraini Sukmana,
               Bambang Pudjoatmodjo, Šemsudin Plojović


© 2023 Muhamad Iqbal Nurmanditya, published by UIKTEN. This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 License. (CC BY-NC-ND 4.0)


Citation Information: TEM Journal. Volume 12, Issue 4, Pages 2339-2349, ISSN 2217-8309, DOI: 10.18421/TEM124-46 November 2023.


Received: 21 July 2023.

Revised:   12 October 2023.
Accepted: 14 October 2023.
Published: 27 November 2023.




This research introduces MySSOF, a gamification-based reward system that aims to increase employee participation and activeness in organizational activities. This system combines elements such as points, experience levels, activities, and leaderboards to encourage employee involvement. The evaluation was carried out using quantitative research by distributing questionnaires to 60 respondents according to the Slovin formula. It was concluded that in End-User Computing Satisfaction (EUCS), respondents perceived the content of the instrument with an average score of 4.18, the accuracy of the instrument with an average score of 4.28, the format of the instrument with an average score of 4.46, the ease of use of the instrument with an average score of 4.46, and punctuality. Instrument with an average score of 4.72, so the overall average score is above 4, which indicates a high level of respondent satisfaction with the MySSOF system in the very satisfied category.


Keywords – Employee engagement, workplace gamification, gamification, end-user computing satisfaction (EUCS), reward system.



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