Vol.12, No.2, May 2023.                                                                                                                                                                               ISSN: 2217-8309

                                                                                                                                                                                                                    eISSN: 2217-8333


TEM Journal



Association for Information Communication Technology Education and Science

Student Achievement in Relation to Time Spent Studying and Playing Video Games: A Gender Perspective


Slobodan Adžić, Tijana Savić Tot, Verica Savić, Marija Runić-Ristić, Vilmoš Tot


© 2023 Slobodan Adžić, published by UIKTEN. This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 License. (CC BY-NC-ND 4.0)


Citation Information: TEM Journal. Volume 12, Issue 2, Pages 832-839, ISSN 2217-8309, DOI: 10.18421/TEM122-28, May 2023.


Received: 09 February 2023.

Revised:   08 May 2023.
Accepted:  16 May 2023.
Published: 29 May 2023.




The results of previous studies showed that male students have a lower average grade than female students. Men are also reported to play more video games than women. We were interested in whether male students maintain the same pattern of behavior in relation to playing games during the exam period and how this affects their average grade compared to female students. If male students spend more time playing video games compared to female students, their academic performance may decrease as time spent on academic activities is replaced by video game play. In a survey of 400 university students, the authors focused on the gender characteristics of students and their achievements. Our results showed that female students studied more and played video games less during the exam periods compared to male and non-binary students, which is the reason for a higher total average grade in contrast to others.


Keywords –gender, academic performance, studying, video games.



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