Vol.11, No.4, November 2022.                                                                                                                                                                              ISSN: 2217-8309

                                                                                                                                                                                                                        eISSN: 2217-8333


TEM Journal



Association for Information Communication Technology Education and Science

Engaging Learning Content for Digital Learners


Gabriela Kiryakova


© 2022 Gabriela Kiryakova, published by UIKTEN. This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 License. (CC BY-NC-ND 4.0)


Citation Information: TEM Journal. Volume 11, Issue 4, Pages 1958-1964, ISSN 2217-8309, DOI: 10.18421/TEM114-65, November 2022.


Received: 19 September 2022.

Revised:   03 October 2022.
Accepted:  15 November 2022.
Published: 25 November 2022.




Learning materials are source and means of acquiring knowledge and skills. The rapid development of technologies has an invariable influence on their content and the ways of interacting with learners. Teachers have to develop learning content that provokes learners’ activity and engagement and plays the role of a motivator and catalyst of learning. To fulfil all these new functions and roles, the learning content must be developed by the relevant tools. The existing variety of software often makes difficult for teachers to choose the most appropriate one. Recently, H5P is a popular tool used for creating different types of interactive content. The integration capabilities with e-learning environments make H5P a convenient and effective means for experts and educators to develop and share dynamic learning content and learning activities, accessible to learners at any time and place with any available device. The aim of the current paper is to reveal the advantages of H5P for developing, sharing and reusing interactive, rich and attractive learning content and activities based on a specific example – creating and using an Interactive Book in the Computer Graphics course. The possibility of integrating H5P content in various digital learning environments is a prerequisite for engaging, motivating and immersive learning.


Keywords – – Interactive learning content, H5P content, Learning Management Systems, Interactive Book.



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