Vol.11, No.1, February 2022.                                                                                                                                                                           ISSN: 2217-8309

                                                                                                                                                                                                                        eISSN: 2217-8333


TEM Journal



Association for Information Communication Technology Education and Science

Development of Flipped Classroom using Cloud-Based Learning and Board Games Model to Enhance Critical Thinking Skills


Chawin Chukusol, Pallop Piriyasurawong


© 2022 Chawin Chukusol, published by UIKTEN. This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 License. (CC BY-NC-ND 4.0)


Citation Information: TEM Journal. Volume 11, Issue 1, Pages 94-103, ISSN 2217-8309, DOI: 10.18421/TEM111-11, February 2022.


Received: 21 May 2021.

Revised:   14 December 2021.
Accepted: 21 December 2021.
Published: 28 February 2022.




This research aims to develop and assess flipped classroom by using cloud-based learning and board games to enhance critical thinking skills. Research results indicate that the model consists of 3 concepts which are flipped classroom activities, cloudbased learning, and board game usage. Regarding the evaluation results of the appropriateness of the model, the specialists comment that overall has the highest appropriateness. The aspect of principle, concept, and theory relating the components of appropriateness index are rated as highest, then followed by flipped classroom process, flipped classroom environment, and learning assessment, respectively.


Keywords – Flipped Classroom, Cloud-based Learning, Board Games, Critical Thinking Skills.



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