Vol.9, No.4, November 2020.                                                                                                                                                                           ISSN: 2217-8309

                                                                                                                                                                                                                        eISSN: 2217-8333


TEM Journal



Association for Information Communication Technology Education and Science

Effects of STEAMification Model in Flipped Classroom Learning Environment on Creative Thinking and Creative Innovation


Naphong Wannapiroon, Sirirat Petsangsri


© 2020 Naphong Wannapiroon, published by UIKTEN. This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 License. (CC BY-NC-ND 4.0)


Citation Information: TEM Journal. Volume 9, Issue 4, Pages 1647-1655, ISSN 2217-8309, DOI: 10.18421/TEM94-42, November 2020.


Received: 13 April 2020.

Revised:   17 September 2020.
Accepted:  24 September 2020.
Published: 27 November 2020.




This paper is a report on the findings from the research and development of STEAMification model in flipped classroom learning environment to enhance creative thinking and creative innovation. The purposes of this study are: 1) to develop the model; 2) to study the developed model. Results exhibited that: 1) the model consists of 6 components, 2) the students who had studied through STEAMification had higher creativity (Mean = 14.53, S.D. = 0.94) than the students who studied through normal model (Mean = 12.90, S.D. = 1.91), 3) the students who had studied through model had higher quality of creative innovation (Mean = 14.86, S.D. = 1.62) than the students who studied through normal model (Mean = 12.90, S.D. = 1.91).


Keywords –Virtual Learning Ecosystem, STEAMification, STEAM education, Gamification, Digital Leaning, Creative Thinking, Creative Innovation.



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