Vol.9, No.2, May 2020.                                                                                                                                                                                     ISSN: 2217-8309

                                                                                                                                                                                                                        eISSN: 2217-8333


TEM Journal



Association for Information Communication Technology Education and Science

Digital Storytelling through Teamwork Gamification Model to Encourage Innovative Computer Art


Wannaporn Chujitarom


© 2020 Wannaporn Chujitarom, published by UIKTEN. This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 License. (CC BY-NC-ND 4.0)


Citation Information: TEM Journal. Volume 9, Issue 2, Pages 560-565, ISSN 2217-8309, DOI: 10.18421/TEM92-18, May 2020.


Received: 25 February 2020.

Revised:   08 April 2020.
Accepted: 16 April 2020.
Published: 27 May 2020.




The purpose of this research is: (1) to develop digital storytelling through the use of teamwork gamification model to encourage innovative computer art; (2) to evaluate the model; and (3) to study the results in terms of innovative computer art. The sample group are 6 experts in related fields, and 35 undergraduate students. The research results showed that: (1) the model consists of 4 elements; Input Factors, Digital Storytelling through a Teamwork Gamification Process, Innovative Computer Art Evaluation, and Feedback; (2) the results from evaluation of the model indicates that it is appropriate at the highest level (xˉ = 4.62, S.D. = 0.62); and (3) the results in terms of the innovative computer art were at the high level.


Keywords –Digital storytelling, Teamwork,Gamification, Computer Art, Innovation.



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