Vol.6, No.3, August 2017.                                                                                                         ISSN: 2217-8309

                                                                                                                                                 eISSN: 2217-8333


TEM Journal



Association for Information Communication Technology Education and Science

Coding Education in a Flipped Classroom


Vasfi Tugun, Huseyin Uzunboylu, Fezile Ozdamli


© 2017 Vasfi Tugun, published by UIKTEN. This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 License. (CC BY-NC-ND 4.0)


Citation Information: TEM Journal. Volume 6, Issue 3, Pages 599-606, ISSN 2217-8309, DOI: 10.18421/TEM63-23, August 2017.




The main purpose of this research is to determine the influence of the flipped classroom model on digital game development and student views on the model. 9th grade students attending Bilişim Teknolojiler II at secondary level participated in the study. The research is an experimental research, designed according to the pretest-posttest research model with experimental and control groups. In the experimental group, the lectures were carried out according to the flipped classroom model while the control group was taught with the traditional methods in the laboratory environment. As a result of the research, the success of the digital game development and the opinions of the students were favored by the experimental group students who were educated with the flipped classroom model. The results obtained in the last part of the study and suggestions for the results are discussed.


Keywords – Flipped classroom, coding, digital game development, Scratch.



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